According to Sawyer Merritt and Teslascope, Tesla is in active development of an app store for its vehicles. The app store is rumored to be released before the first Cybertrucks are delivered.
Concept designer DeleetDesigns has even designed what a Tesla app store could look like.
What a Tesla app store can look like
DeleetDesigns
Having a Tesla app store is certainly an interesting concept, and I certainly believe Tesla is working on one, but it may not be what you think it is.
The concept by DeleetDesigns is well-executed and it brings some interesting ideas to the table like letting you charge items to your Tesla account.
However, it leads us to believe that a Tesla app store will be similar to Apple's or Google's versions.
I'm not sure apps like Burger King, Slack, Twitter, and others are great candidates for the Tesla app store.
There are only about 2 million Teslas. While it's certainly impressive what Tesla has been able to accomplish, that's only about 0.0016% of all the active iPhones in the world. What this means is that developers wouldn't put as much money and time into their Tesla app versions. And after they're developed, they'll quickly fall behind their smartphone counterparts.
Tesla could avoid this issue by letting users run Android apps, similar to how you could run Andorid apps on some Chromebooks, but most of these apps don't scale well to larger screens, especially a 15 or 17-inch screen.
It'll always be easier to scroll through something like Twitter on your phone than it is on a screen that's an arm's length away from you. It's also more convenient to type on a phone than it is to peck at an on-screen keyboard.
What We Think the Tesla App Store Will Be
We know that Tesla is working on an app store, and here's what we think it'll be like.
Instead of being an app store similar to Apple's that allows developers to make any kind of app, we think Tesla will be limiting the apps to the ones that are well suited for use in a car.
It's expensive to create the framework required to create an app store, especially one that allows apps to be as versatile as phone apps are today. Why should Tesla go through all that work for developers to create apps that few people will use?
How often do find yourself wanting to use your TV instead of your smartphone? Even for some video apps like TikTok, it doesn't make a lot of sense. It's just easier to swipe on your phone.
Many set-top boxes can run all sorts of apps, but most people don't want to shop on Amazon or browser Facebook on their TV.
Instead, they want to use their TV for apps that can provide an experience their phone isn't able to. Apps that allow them to stream video on a larger screen, like Netflix, or exercise with apps like Peloton or Apple Fitness+, or maybe even share a slideshow for the family. What we're not doing is responding to emails or Slack messages on the TV, or even looking at stock quotes. That kind of stuff is much more suited for a phone.
Although Tesla has one of the best infotainment systems of any vehicle, it can't compete with a device that you upgrade every few years. A device that has a faster connection, higher resolution screen, more storage, easier payment authentication, and a faster processor.
A Tesla app will be successful when can leverage the benefits a Tesla can provide over your phone; a bigger screen and integration with your Tesla.
Tesla won't bother creating APIs for developers to build apps that aren't well suited for a Tesla.
Instead, Tesla will focus their efforts on building developer tools that will allow anyone to create apps that will excel in a Tesla. These apps will be for things such as SiriusXM and Apple Music. It could be video streaming apps like YouTube TV and Amazon Prime Video.
These apps will integrate seamlessly into your Tesla UI, just like DeleetDesigns illustrates in his concept.
What if Tesla had an app store? I put together this prototype to see what it might be like. What apps would you want to see?
The Tesla app store would let developers port additional games to Teslas as well, giving owners even more gaming options.
Creating an app store will be a huge win for Tesla. There are a lot of entertainment options out there and Tesla can't keep up with all the latest streaming services.
By creating an app store and APIs for developers, Tesla can offload the development of these apps to other companies. It'll allow companies like Apple to create Apple Music for your Tesla, it'll allow SiriusXM can create a streaming SiriusXM app. This will free up Tesla's engineers' time and give owners the apps they're looking for.
Most Teslas have relatively small hard drives, so they're not capable of storing apps endless amounts of video streaming apps and games. By creating an app store, users could install only the apps and games that are relevant to them. This will help free up space taken up games or apps the owner may not use today.
To run apps similar to our smartphones and tablets, Teslas would require a more capable processor than the one used in most Teslas. It'd likely only be available for Teslas with MCU 3, which would exclude almost all Teslas manufactured so far.
However, if the app store was limited to games, video, and audio streaming apps, then it could be available for MCU 2 vehicles as well.
All of the video streaming apps in Teslas today are just full-screen versions of the app's website. Having developers create native experiences for Netflix, YouTube and others would make these apps much more responsive than they are today.
We know that Tesla is creating an app store that will likely be released in the coming year. The app store will benefit Tesla and Tesla owners alike, but we may have to alter our expectations of what a Tesla app store will be.
Tesla launched two FSD updates simultaneously on Saturday night, and what’s most interesting is that they arrived on the same software version. We’ll dig into that a little later, but for now, there’s good news for everyone. For Hardware 3 owners, FSD V12.6.1 is launching to all vehicles, including the Model 3 and Model Y. For AI4 owners, FSD V13.2.4 is launching, starting with the Cybertruck.
FSD V13.2.4
A new V13 build is now rolling out to the Cybertruck and is expected to arrive for the rest of the AI4 fleet soon. However, this build seems to be focused on bug fixes. There are no changes to the release notes for the Cybertruck with this release, and it’s unlikely to feature any changes when it arrives on other vehicles.
FSD V12.6.1 builds upon V12.6, which is the latest FSD version for HW3 vehicles. While FSD V12.6 was only released for the redesigned Model S and Model X with HW3, FSD V12.6.1 is adding support for the Model 3 and Model Y.
While this is only a bug-fix release for users coming from FSD V12.6, it includes massive improvements for anyone coming from an older FSD version. Two of the biggest changes are the new end-to-end highway stack that now utilizes FSD V12 for highway driving and a redesigned controller that allows FSD to drive “V13” smooth.
It also adds speed profiles, earlier lane changes, and more. You can read our in-depth look at all the changes in FSD V12.6.
Same Update, Multiple FSD Builds
What’s interesting about this software version is that it “includes" two FSD updates, V12.6.1 for HW3 and V13.2.4 for HW4 vehicles. While this is interesting, it’s less special when you understand what’s happening under the hood.
The vehicle’s firmware and Autopilot firmware are actually completely separate. While a vehicle downloading a firmware update may look like a singular process, it’s actually performing several functions during this period. First, it downloads the vehicle’s firmware. Upon unpacking the update, it’s instructed which Autopilot/FSD firmware should be downloaded.
While the FSD firmware is separate, the vehicle can’t download any FSD update. The FSD version is hard-coded in the vehicle’s firmware that was just downloaded. This helps Tesla keep the infotainment and Autopilot firmware tightly coupled, leading to fewer issues.
What we’re seeing here is that HW3 vehicles are being told to download one FSD version, while HW4 vehicles are being told to download a different version.
While this is the first time Tesla has had two FSD versions tied to the same vehicle software version, the process hasn’t actually changed, and what we’re seeing won’t lead to faster FSD updates or the ability to download FSD separately. What we’re seeing is the direct result of the divergence of HW3 and HW4.
While HW3/4 remained basically on the same FSD version until recently, it is now necessary to deploy different versions for the two platforms. We expect this to be the norm going forward, where HW3 will be on a much different version of FSD than HW4. While each update may not include two different FSD versions going forward, we may see it occasionally, depending on which features Autopilot is dependent on.
Thanks to Greentheonly for helping us understand what happened with this release and for the insight into Tesla’s processes.
At the 2025 Consumer Electronics Show, Nvidia showed off its new consumer graphics cards, home-scale compute machines, and commercial AI offerings. One of these offerings included the new Nvidia Cosmos training system.
Nvidia is a close partner of Tesla - in fact, they produce and supply the GPUs that Tesla uses to train FSD - the H100s and soon-to-be H200s, located at the new Cortex Supercomputing Cluster at Giga Texas. Nvidia will also challenge Tesla’s lead in developing and deploying synthetic training data for an autonomous driving system - something Tesla is already doing.
However, this is far more important for other manufacturers. We’re going to take a look at what Nvidia is offering and how it compares to what Tesla is already doing. We’ve done a few deep dives into how Tesla’s FSD works, how Tesla streamlines FSD, and, more recently, how they optimize FSD. If you want to get familiar with a bit of the lingo and the background knowledge, we recommend reading those articles before continuing, but we’ll do our best to explain how all this synthetic data works.
Nvidia Cosmos
Nvidia’s Cosmos is a generative AI model created to accelerate the development of physical AI systems, including robots and autonomous vehicles. Remember - Tesla’s FSD is also the same software that powers their humanoid robot, Optimus. Nvidia is aiming to tackle physical, real-world deployments of AI anywhere from your home, your street, or your workplace, just like Tesla.
Cosmos is a physics-aware engine that learns from real-world video and builds simulated video inputs. It tokenizes data to help AI systems learn quicker, all based on the video that is input into the system. Sound familiar? That’s exactly how FSD learns as well.
Cosmos also has the capability to do sensor-fused simulations. That means it can take multiple input sources - video, LiDAR, audio, or whatever else the user intends, and fuse them together into a single-world simulation for your AI model to learn from. This helps train, test, and validate autonomous vehicle behavior in a safe, synthetic format while also providing a massive breadth of data.
Data Scaling
Of course, Cosmos itself still requires video input - the more video you feed it, the more simulations it can generate and run. Data scaling is a necessity for AI applications, as you’ll need to feed it an infinite amount of data to build an infinite amount of scenarios for it to train itself on.
Synthetic data also has a problem - is it real? Can it predict real-world situations? In early 2024, Elon Musk commented on this problem, noting that data scales infinitely both in the real world and in simulated data. A better way to gather testing data is through real-world data. After all, no AI can predict the real world just yet - in fact, that’s an excellent quantum computing problem that the brightest minds are working on.
Yun-Ta Tsai, an engineer at Tesla’s AI team, also mentioned that writing code or generating scenarios doesn’t cover what even the wildest AI hallucinations might come up with. There are lots of optical phenomena and real-world situations that don’t necessarily make sense in the rigid training sets that AI would develop, so real-world data is absolutely essential to build a system that can actually train a useful real-world AI.
Tesla has billions of miles of real-world video that can be used for training, according to Tesla’s Social Media Team Lead Viv. This much data is essential because even today, FSD encounters “edge cases” that can confuse it, slow it down, or render it incapable of continuing, throwing up the dreaded red hands telling the user to take over.
Cosmos was trained on approximately 20 million hours of footage, including human activities like walking and manipulating objects. On the other hand, Tesla’s fleet gathers approximately 2,380 recorded minutes of real-world video per minute. Every 140 hours - just shy of 6 days - Tesla’s fleet gathers 20 million hours of footage. That was a little bit of back-of-the-napkin math, calculated at 60 mph as the average speed.
Generative Worlds
Both Tesla’s FSD and Nvidia’s Cosmos can generate highly realistic, physics-based worlds. These worlds are life-like environments and simulate the movement of people and traffic and the real-life position of obstacles and objects, including curbs, fences, buildings, and other objects.
Tesla uses a combination of real-world data and synthetic data, but the combination of data is heavily weighted to real-world data. Meanwhile, companies who use Cosmos will be weighting their data heavily towards synthetically created situations, drastically limiting what kind of cases they may see in their training datasets.
As such, while generative worlds may be useful to validate an AI quickly, we would argue that these worlds aren’t as useful as real-world data to do the training of an AI.
Overall, Cosmos is an exciting step - others are clearly following in Tesla’s footsteps, but they’re extremely far behind in real-world data. Tesla has built a massive first-mover advantage in AI and autonomy, and others are now playing catch-up.
We’re excited to see how Tesla’s future deployment of its Dojo Supercomputer for Data Labelling adds to its pre-existing lead, and how Cortex will be able to expand, as well as what competitors are going to be bringing to the table. After all, competition breeds innovation - and that’s how Tesla innovated in the EV space to begin with.