Tesla's dynamic infotainment system includes a growing number of video games, some use the car's steering wheel, while others use the touchscreen or require an external controller.
It is evident that Tesla’s Infotainment system will eventually be capable of next-gen level gaming with the introduction of Tesla's latest infotainment unit, MCU 3. With "up to 10 teraflops of processing power" it is only a matter of time until highly detailed games can be played directly in the car.
Tesla Controller
Tesla's controller
TeslaRaj/Twitter
Tesla revealed a proprietary wireless gaming controller at the Model S Plaid Delivery Event in June of 2021. The controller closely resembled a PS5 controller with two analog sticks, four directional buttons and four action buttons. The controller also resembles a steering wheel with a closed-loop design, likely to accommodate racing games.
Since the unveiling, we haven’t heard much about the proprietary controller until now. Tesla’s wireless gaming controller may be coming soon, suggests Javier Verdura, Tesla’s Director of Design. When asked in a recent Twitter conversation, if he would let us know before Tesla launches their own game controller, Verdura responded “Of Course!”
No further details have been provided by Tesla but this is a sign that a wireless gaming controller could be coming to the Tesla shop soon. You can expect it to connect via Bluetooth and likely cost somewhere between $50 and $80 USD.
Connect console controllers wirelessly
In the meantime, Tesla owners can still take advantage of the high-level gaming of the infotainment system using compatible wireless and wired controllers. Controllers like the PS4 and Xbox One controllers can only connect to a Tesla when connected via a USB cable.
Tesla Bluetooth support coming soon?
Lower_Brick9960/Reddit
However, some Teslas are now being delivered without the ability to transfer data from the front or rear USB ports, causing existing controllers to no longer work. The USB port in the glovebox is still capable of data transfer, but it's usually dedicated to a USB drive to be used with Tesla's Dashcam and Sentry Mode.
If your vehicle doesn't have USB ports that are capable of transfering data, you could use the USB port in the glovebox to connect a controller. However, Tesla doesn't believe this offers a good experience and it's why they're excluding games like Sonic from appearing in vehicles that do not have data capable USB ports.
This however, may be a temporary setback. In an unsubstantiated Reddit post, Tesla Service allegedly confirmed to a customer that “They [Tesla] are working on having controllers connect through Bluetooth in the vehicle and will release those games once they have the connectivity for the Bluetooth controllers ironed out.”
This seemingly points to Tesla introducing their own controller and/or allowing external controllers to connect via Bluetooth in the near future. You may soon be able to connect to your PS4 or Xbox One controller wirelessly to your Tesla.
Tesla owners can rest assured that it is only a matter of time before the proprietary wireless controller and/or console gaming controllers are able to wirelessly connect to Tesla's infotainment system.
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It has been a long wait for FSD for European customers, many of whom paid for the feature years ago on now legacy hardware. While the FSD transfer program has come and gone multiple times, there’s something to be said about having it available in North America, where it can be used, and in Europe or other countries, where it still just remains the same as Enhanced Autopilot (differences between Autopilot, EAP, and FSD).
FSD Transfer is a nice goodwill gesture from Tesla that in theory doesn’t cost them anything. Instead, it keeps customers, especially those who have been waiting for years, loyal and happy. It also incentivizes them to upgrade to a newer Tesla with HW4, where FSD will hopefully be achieved.
In a reply to a post on X, Elon agreed with the suggestion that offering FSD transfers in Europe would be a fair solution for those who have already purchased FSD but can’t use its capabilities.
FSD Transfer directly addresses a growing concern for many long-term European Tesla owners. Thousands of customers purchased the full package, often many years ago, with the expectation that FSD would eventually be capable and approved for use. However, the reality is that FSD, even as an advanced driver assistance system (ADAS), continues to be pushed back in Europe.
Without the transfer program, it's a difficult choice: either throw away your original investment in FSD and pay for the package a second time (FSD price history), or subscribe to it in the future.
Offering FSD transfers is a good way for Tesla to meet them halfway. It's a difficult situation, and one that’s being hindered by processes beyond the control of both the customer and Tesla. However, a transfer helps both parties. Tesla sells another vehicle, and the customer gets to keep FSD.
When Will it Be Available?
Based on how FSD transfers have worked in the past following Elon’s announcements, this feature is likely to become available for a limited time period in the coming days or weeks. If it happens, we should expect an announcement from Tesla Europe on X and emails being sent out to Tesla customers.
Once the program is in place, all you need to do is complete your vehicle purchase and then inform your Tesla sales advisor that you’d like to transfer FSD. You don’t even have to sell or trade in your old Tesla; FSD will simply be removed from it as a feature.
Hopefully, Tesla enables FSD Transfers for everyone, regardless of region. It should be an ongoing offer until at least FSD is approved in the given country or region.
The introductory price for Tesla’s Robotaxi Network has finally been updated. In a post on X, Elon Musk confirmed that the new fare would be rolling out to complement the new Robotaxi geofence expansion.
This change marks the first adjustment to Tesla’s fares since the initial $4.20 launch price 23 days ago. While the price increase may seem significant in terms of percentages, when compared to other options in the ride-hailing area, it is still drastically cheaper.
But the price is now a princely $6.90, as foretold in the prophecy 😂
Robotaxi currently operates on a simple, flat-rate model. The new $6.90 fare gets you a ride to anywhere within the recently expanded geofence.
So far, this is the opposite approach compared to other services, such as Waymo or traditional ride-sharing options like Uber and Lyft. All these services use dynamic pricing based on distance, time of day, and demand. A comparable trip on any one of these services could cost anywhere from $30 to $65, and potentially even higher during peak hours.
That doesn’t even include the tip fees for human drivers either - another win for Robotaxi (can you tip a Robotaxi?).
Even with the adjustment, the flat $6.90 fare remains less than half the price of a typical competing ride, making Robotaxi the most affordable point-to-point transportation option in Austin, aside from mass transit, for now.
A “Maturing” Service
The price change, moving from one meme-worthy number to another, is a sign that Robotaxi is finally graduating from its initial pilot phase. Following the first major expansion of the service area, this adjustment is a logical next step towards finding a more sustainable flat price.
While the new fare is a 65% increase over the old fare, the key takeaway is that it is still far cheaper than other options, and still just as meme-worthy. Tesla is aiming to have its early access riders complete as many rides as possible during these early months, and this pricing is still very reflective of that.