Tesla's dynamic infotainment system includes a growing number of video games, some use the car's steering wheel, while others use the touchscreen or require an external controller.
It is evident that Tesla’s Infotainment system will eventually be capable of next-gen level gaming with the introduction of Tesla's latest infotainment unit, MCU 3. With "up to 10 teraflops of processing power" it is only a matter of time until highly detailed games can be played directly in the car.
Tesla Controller
Tesla's controller
TeslaRaj/Twitter
Tesla revealed a proprietary wireless gaming controller at the Model S Plaid Delivery Event in June of 2021. The controller closely resembled a PS5 controller with two analog sticks, four directional buttons and four action buttons. The controller also resembles a steering wheel with a closed-loop design, likely to accommodate racing games.
Since the unveiling, we haven’t heard much about the proprietary controller until now. Tesla’s wireless gaming controller may be coming soon, suggests Javier Verdura, Tesla’s Director of Design. When asked in a recent Twitter conversation, if he would let us know before Tesla launches their own game controller, Verdura responded “Of Course!”
No further details have been provided by Tesla but this is a sign that a wireless gaming controller could be coming to the Tesla shop soon. You can expect it to connect via Bluetooth and likely cost somewhere between $50 and $80 USD.
Connect console controllers wirelessly
In the meantime, Tesla owners can still take advantage of the high-level gaming of the infotainment system using compatible wireless and wired controllers. Controllers like the PS4 and Xbox One controllers can only connect to a Tesla when connected via a USB cable.
Tesla Bluetooth support coming soon?
Lower_Brick9960/Reddit
However, some Teslas are now being delivered without the ability to transfer data from the front or rear USB ports, causing existing controllers to no longer work. The USB port in the glovebox is still capable of data transfer, but it's usually dedicated to a USB drive to be used with Tesla's Dashcam and Sentry Mode.
If your vehicle doesn't have USB ports that are capable of transfering data, you could use the USB port in the glovebox to connect a controller. However, Tesla doesn't believe this offers a good experience and it's why they're excluding games like Sonic from appearing in vehicles that do not have data capable USB ports.
This however, may be a temporary setback. In an unsubstantiated Reddit post, Tesla Service allegedly confirmed to a customer that “They [Tesla] are working on having controllers connect through Bluetooth in the vehicle and will release those games once they have the connectivity for the Bluetooth controllers ironed out.”
This seemingly points to Tesla introducing their own controller and/or allowing external controllers to connect via Bluetooth in the near future. You may soon be able to connect to your PS4 or Xbox One controller wirelessly to your Tesla.
Tesla owners can rest assured that it is only a matter of time before the proprietary wireless controller and/or console gaming controllers are able to wirelessly connect to Tesla's infotainment system.
Tesla’s FSD V13.2.2 continues its rollout to the HW4 fleet, now complete with holiday goodness that makes it available to all HW4 vehicles. While FSD V13 is capable of some incredible feats, such as three-point turns, there are some additional capabilities Tesla hasn’t talked about yet.
Emergency Vehicle Handling
First up, better handling for emergency vehicles. While Tesla works on gathering audio data to make emergency vehicle detection even better, Tesla improved how it handles emergency vehicles with FSD V13.
FSD previously had issues handling emergency vehicles - sometimes pulling over and stopping on V12, other times requiring driver intervention to do the job. This led to lots of user interventions when an emergency vehicle was detected. Ensuring you’re out of the way of an ambulance can save precious seconds - which is enough to save lives.
V13 now does a much better job of pulling overly safely to the side for emergency vehicles. Check out the video below of FSD pulling the vehicle over to the side of the road.
Another issue that FSD had trouble handling previously was school buses. Previously, FSD would ignore the stop sign and flashing lights and attempt to drive around the bus.
School buses often required driver intervention, but it seems Tesla has dedicated time to training FSD V13 to handle them properly now. Check out this post of FSD now successfully stopping and waiting for a school bus.
FSD v13 stopped for a school bus! Waited till the stop sign folded in and then proceeded forward! pic.twitter.com/ReU4enxnNB
Reduced speed zones, including school zones, have had mediocre handling by FSD in previous versions. Now, some initial speed zone handling has arrived in V13.2. However, while it does handle some speed zones with blinking signs, it doesn’t necessarily handle all speed zones. For now, while Supervising, drivers will need to make sure their vehicles don’t exceed the speed limit, especially in school zones. In the meantime, look at this speed video of the vehicle handling a speed zone with FSD V13.
Slightly better video of FSD V13 responding appropriately to flashing yellow lights indicating it’s temporarily a 20mph zone. It didn’t exceed 25 despite being set to a much higher max speed
As part of V13, Tesla included some interesting features addressing hardware - namely camera cleaning, The initial changelog was slightly vague: “Improved Camera Cleaning” and nothing else.
It turns out this actually refers to the camera heating elements around the vehicle, including those around the B-Pillar. According to FSD engineer Yun-Ta Tsai, this is far more complex than just heating the camera up.
The system integration team does a lot of energy and thermal optimization across the entire vehicle, to optimize autonomy.
This is just one example. The heating is actually more complex than just heating it up.
Yes, real world AI cares about these things, a lot!
The Cybertruck features an automatic tonneau that lets you lock in valuables. It rolls back and forth along a track and is somewhat water-resistant. Tesla never said that the tonneau would be waterproof, but many owners have encountered a lot of water flowing into their tonneau covers.
The place where the glass roof meets the plastic strip - the aero flap- seems to be the location where most of the water gets in, and this has been noted by many as a constant source of leaks - while the rest of the bed stays mostly dry.
Tesla has attempted to fix this by adding additional slats to the tonneau, which ensures that there are slats left over underneath the aero cover, thereby providing some additional water resistance. However, it looks like they’re doing more now to prevent these leaks.
New Rubber Seals
Tesla intends to issue a service code - the term they use for service bulletins to fix common problems - for this particular issue. This service code will include the removal of the old aero flap and the installation of a new aero flap that has additional rubber seals - similar to the ones used on windows. Thanks to theMONK11 on Reddit for catching this and providing the photo.
The service code hasn’t gone live yet, so it looks like Tesla is only testing this new part for owners who have complained about excessive water intrusion. We’ll likely see this new flap, with the additional rubber seals, become a standard part on newly built trucks to resolve this issue.
For everyone else, you’ll need to put in a service ticket with Tesla, but we would recommend waiting a few weeks before doing so. That will give them time to finalize the process and have the new part sent around to service centers across North America. Given that this isn’t a critical issue to the functionality of the vehicle, Tesla likely will not issue a recall for this - so it’ll be up to owners to create a service ticket and have the new applique installed.