First look at Tesla's new v11 UI

By Nuno Cristovao

This year started with a firework show of cold weather improvements. However, Tesla is now completely redeeming themselves in this holiday update.

V11 coming to Model 3/Y
V11 coming to Model 3/Y
Emulsifide (Edited by Not a Tesla App)

This year's holiday update is easily the most exciting update of the year. It's feature packed with some of the most requested features and improvements.

It includes an updated UI, a customizable app launcher, blind spot camera, TikTok, new games and so much more. Be sure to check out the release notes for the holiday update to see everything included in this update.

One of the biggest features in the holiday update isn't explicitly mentioned in the release notes.

V11 is Finally Here

The holiday update is officially v11, at least for Model 3 and Model Y owners. It's not clear yet whether pre-refresh Model S or Model X cars will get the updated UI as well.

Thanks to Reddit user Emulsifide, we now have a great look into everything that's included in v11. Let's dive in and find out everything we know about the new UI.

New UI

The Model 3 and Model Y UI has been updated with a fresh new look. It looks very similar to the UI on the redesigned Model S.

The update also brings over some of the UI functionality from the Model S.

Rearranged icons
Rearranged icons
Emulsifide (Edited by Not a Tesla App)

Speedometer and Visualization

The speedometer and "instrument cluster" areas of the Model 3 have been redesigned.

The visualization area on the left is the same size as v10 and unfortunately, there's no way to resize it.

The information at the top left corner of the screen has been reorganized. The PRND status is now laid out horizontally instead of vertically, which allows the speedometer to be pushed all the way to the left. Its now slightly closer to the driver.

The previous UI (left) compared to the new one (right)
The previous UI (left) compared to the new one (right)
Emulsifide (Edited by Not a Tesla App)

The accelration/braking line now goes almost edge to edge on the left side of the screen, instead of appearing between the PRND indicator and battery status.

Car status lights such as headlights and high beams are in a similar locations as before, but the speedometer is now directly above them instead of the PRND indicator.

Other icons that appear near the top of the screen have been moved around as well.

The Autopilot icon that used to appear underneath the acceleration/braking line has been moved up next to the gear selection.

In order for the Autopilot icon to visually fit in that area, it's now much smaller, having about the same height as gear letters themselves.

The speed limit sign is now smaller and remains aligned to the right of the visualizations panel.

The cruise control/max speed icon has updated from the classic blue circle to more closely match the US speed limit sign. Instead of having the set speed with a blue circle around it, it's simplified to just the set speed with the word "MAX" underneath. The cruise control speed icon is also aligned to the right now.

All of the icons have been pushed over to the edges, creating some empty unused space in the middle, which creates some additional height for the car visualizations.

With the increased height available for visualizations, details that are further away can now be displayed. The car visualizations themselves appear to be unchanged in this release.

App Launcher / Bottom Navigation

Customizable apps
Customizable apps
Emulsifide (Edited by Not a Tesla App)

One of the most significant changes to the UI is the new look and available options in the car's bottom navigation.

The bottom navigaton, known as the app launcher, can now be customized.

It features three distinct areas, fixed apps that can not be moved or rearranged, customized apps and what appears to be recent apps, much like the Model S.

There is a predefined list of apps that can be placed in the app launcher. Apps that can be added to the launcher include:

  • Dashcam
  • Energy
  • Calendar
  • Messages
  • Theater
  • Arcade
  • Toybox
  • Browser
  • Spotify
  • Bluetooth
  • Radio
  • Caraoke
  • Tune
  • TIDAL
  • Streaming
  • Backup Camera
  • Phone

To make room for customizable apps in the app launcher, many apps or features were removed.

For example, the wipers, seat heater and front and rear defrost options were removed from the launcher and can now be found in other locations.

Wipers are now accessible through the left stalk button or by going to Controls, where you're then able to choose from off, low speed, medium, fast or auto options.

Seat heaters are now automatic and the temperature setting will be based on your set cabin temperature and the actual temperature inside of the vehicle. You can still set seat heaters manually by going into the HVAC options.

Unfortunately, the launcher options that were removed are not selectable as apps you can add back to the launcher.

New Icons

Version 11 now uses the same colorful app icons as the redesigned Model S.

Although most users prefer the modern monochrome look of the previous icons, I can see how these colorful icons may make apps easier to find at a glance.

My biggest issue with the new icons is that they appear out of place. They don't appear to go together as package, but this is subjective and some owners may be fans of their new look.

Top Status Bar

Shortcut to Sentry Mode
Shortcut to Sentry Mode
Emulsifide (Edited by Not a Tesla App)

The icons in the status bar along the top of the screen has been reorganized. Normally, you'd find quick access to Wi-Fi, Bluetooth and LTE settings in this location, however these no longer appear under normal circumstances to provide a more streamlined look.

Other shortcuts in the top status bar such as Sentry Mode, Dashcam and Driver Profiles also aren't visible at all times.

Instead, these icons will only show up in the status bar whenever you're in Controls. When you're in any of the car's menus, you will then see all the familiar icons along the top of the screen.

Cards

The cards that you could swipe between on the visualization panel have been removed. Although some information will still appear in this area, you can no longer swipe to bring up the wipers, odometer, tire pressure or other items.

Most of these items have been relocated to be within the controls menu. For example, tire pressure now appears in Controls > Service.

Some alerts will continue to show up in the visualization area such as seat belt warnings and active call information.

Reorganized Menus

New menus
New menus
Emulsifide (Edited by Not a Tesla App)

The control menus have been changed and reorganized to make them more consistent with the new Model S UI and to bring consistent between the Model 3/Y and the Model S/X.

Instead of odometer and trip information being a swipeable card, it can now be found by going to Controls > Trips, similar to the Model S and X.

Wiper settings are now under Controls as well and tire pressure is located under Service.

Some menu items have been renamed. Driving has been renamed to Pedals & Steering, while Safety & Security has been changed to just Safety.

Quick Controls is now just known as Controls, similar to the Model S.

The new Controls menu now includes buttons for features that can't be accessed anywhere else.

For example, Controls is now where you set your wiper speed, turn on Sentry Mode and Dashcam, open your glovebox and more.

The charging app was removed from the app launcher, so charge settings can now be found by going to Controls and then the new Charging menu.

The dedicated glovebox button that appeared at the bottom of all the menus has now also be moved to the Controls menu. Although it now appears within a menu, it is still still two taps to open the glovebox.

Blind Spot Camera

Blind Spot Camera
Blind Spot Camera
Emulsifide (Edited by Not a Tesla App)

One of the features that is getting a lot of attention in this update is the new Blind Spot Camera feature.

It's an optional feature that will automatically show you the live camera view from your blind spot when you your turn signal is activated.

The car will automatically show you the left or right fender camera feed when the appropriate turn signal is used.

The camera feed will appear underneath the driving visualization, where the cards used to appear.

The camera feed will also automatically be dismissed when your turn signal is turned off.

HVAC Quick Controls

HVAC Quick Controls
HVAC Quick Controls
Emulsifide (Edited by Not a Tesla App)

There is a new quick controls menu that appears when you change the cabin temperature.

Previously, when you adjusted the cabin temperature, you would get a slider to adjust the temperature and a button to enable Split mode.

However, now there are some additional options in this menu. Apps that were removed from the app launcher such as HVAC settings, seat heaters and front and rear defrost now appear in this quick menu.

If you want to get to the full HVAC settings, you can tap on the gear icon.

This will take getting a little used to as the full HVAC settins are now a swipe and tap away and feel more hidden.

Overall V11

Many owners have been looking forward to v11 to match what the Model S offers today.

Although not all the features that the Model S offers are here, the visual refresh is a welcome one. Some elements of the Model S such as window docking, the music mini-player are not available in this release.

The same apps remain on the Model 3
Emulsifide (Edited by Not a Tesla App)

The existing apps in the Model 3 remain unchanged. For example, the music player still looks and functions the same as it did before and it can only appear on the right side of the screen.

Tesla has added many features over the years. Three years ago when the Model 3 was introduced, Sentry Mode, Dashcam, Dashcam Viewer, Tesla Theater and so many other features didn't exist.

Adding these features to the UI started making it crowded in certain areas.

Tesla took this as an opportunity to reorganize and declutter some of the UI so that it remained clean and intuitive

Some of the new buttons may take some getting used to, but it's exciting to officially see v11 running on a Model 3.

New 'Wile E. Coyote' Wall Video Puts Tesla's FSD V13 to the Test

By Not a Tesla App Staff
Not a Tesla App

Last week, Mark Ruber, an engineering YouTuber best known for his glitter bombs, released a video where he tested Tesla's Autopilot against various conditions - including the iconic ACME painted wall.

During this test, many people noted that Mark was using Autopilot rather than FSD, even though his video was titled “Can you Fool a Self-Driving Car?”. The Tesla on Autopilot went up against a vehicle equipped with Luminar’s LIDAR rig, running some sort of basic autonomy or safety software.

New Video Tests FSD

Many people were disappointed with Mark’s video and his testing methods, so several creators got to work to actually test out Tesla’s FSD.

Creator Kyle Paul over on X made a much better follow-up video, using both a HW3 Model Y as well as an AI4 Cybertruck. In a relatively unsurprising turn of events, the Cybertruck was successfully able to detect the wall, slowed down, and came to a stop. The Cybertruck was running FSD 13.2.8.

Kyle’s team did a fantastic job building the wall and testing this in a private area using FSD rather than Autopilot. On top of that - they re-tested the results several times and recorded the entire thing in and out. While Mark’s video was more for entertainment, Kyle really set out to prove what would really happen in this unlikely scenario.

Sadly, the HW3 Model Y was unable to detect the wall, and manual intervention was required in each test. While the Model Y was running FSD 12.5.4.2 rather than an FSD V12.6 build, we don’t expect this to have had a significant impact on the test - this is more of an issue with how computer vision analyzes the environment.

There are several major differences between HW3 and HW4. The first is obviously that the version that runs on AI4 is more advanced, as the hardware is capable of processing a lot more data. However, AI4 also features much higher-resolution cameras than HW3, and Tesla recently added the ability for the video feeds to be processed at full resolution on FSD V13. This could have made the difference, although it’s not entirely clear. Perhaps if HW3 gets a version of FSD V13 in the future, HW3 can be retested to see if it passes the “ACME wall” test.

Watch

Kyle’s entire video is below. It’s only 10 minutes long, so definitely give it a watch. Props to Kyle on the quick and thorough execution.

What Does This Mean for FSD?

We broke down Mark’s test - and examined all the little issues that we discovered after doing some in-depth research - you can read our analysis here. 

Putting aside the issues with Mark’s testing and instead using the new results - it seems that if you were to have to fight against Wile-E-Coyote and his ACME tools with your Tesla, cartoon logic may win if you’re on an HW3 vehicle. If you’re on an AI4 vehicle, you’ll likely come to a safe stop.

Vehicle depth perception is definitely something that Tesla has been hard at work to improve - and some fairly drastic improvements came with FSD V13 that haven’t been entirely translated to FSD V12 just yet. Future versions of HW3 FSD may be able to determine that the wall is there successfully. So Kyle - if you’re reading this - don’t get rid of that wall. We’d love to see more testing in the future.

However, this entire test scenario is so out of left field… there is a good likelihood this same test would fool some human drivers as well. The most important part is that the future of autonomy will not fall for these tricks, so it's very unlikely for someone to weaponize this idea as it’d only possibly work on a small segment of vehicles.

If Wile-E-Coyote is after you, someone else may drive into the wall before your Tesla does.
If Wile-E-Coyote is after you, someone else may drive into the wall before your Tesla does.
Not a Tesla App

We’re not kidding, this really happened already. This isn’t a realistic scenario outside of someone trying to play an insane prank - but it’s good to know that FSD V13 is capable of dodging this.

Tesla Hosts Public All-Hands Meeting for Q1 2025 - Recap & Replay

By Not a Tesla App Staff
Not a Tesla App

Tesla regularly holds quarterly all-hands meetings for employees, but last night marks the first time Tesla has live-streamed the event for the public.

The meeting primarily focused on Tesla’s employees, recent achievements, and the future of Tesla. While it didn’t reveal much new information, it was interesting to see Elon Musk candidly engaging with his teams, who seem to genuinely enjoy working with him. Still, there were a few noteworthy takeaways.

As with Tesla’s Earnings Calls and other live events, we’ve put together a concise, easy-to-digest recap of everything discussed.

General Points

  • Work-related Injuries declined over time

  • Planning to expand to new markets

  • Cell Manufacturing

    • Continuing to invest in battery supply

    • Cheapest, lowest cost per kWh cell

  • The supercharger network continues to grow

    • Vehicle range and charging speed should match the needs of humans and their required time for breaks

    • V4 Cabinets, 500 kW for Cybertruck, 1.2MW for Semi

  • Tesla is building sustainable abundance

    • Autonomy is key for this to happen

    • Optimus and AI compute

    • This appears to be part of Elon’s new mission for Tesla, but it isn’t in the company’s updated mission statement just yet.

  • Service and Collision Expansion will continue, with a big focus on Service

    • Service is what will sell future vehicles

  • Interesting opportunity to make an electric, supersonic jet

    • Elon is stretched too thin but believes Tesla has all the tech in-house to do it

  • Tesla is in Master Plan Phase III - making all energy on Earth sustainable / abundance for all

Tesla’s Achievements

  • Sold 7 million vehicles globally

    • From just 20 in their first year of production

    • 10 million by next year

    • 3 million vehicles a year

  • Giga Berlin has produced 660,000 drive units

  • Giga Shanghai has built 3m cars

  • Giga New York has produced 160,000 NACS adapters

  • GIga Nevada has built 11,000 battery packs in a year

  • Semi Factory on track for completion

    • Over a million, millions possibly

    • Will be autonomous in the future

  • Stationary Battery Storage is a gigantic plus

    • Shanghai Megafactory is up and running

    • More Megapacks and Powerwalls are being produced than ever

  • Switchover to New Model Y in a short period was an amazing feat of supply chain engineering

Optimus

  • Optimus Production Line in Fremont is up and running

    • The first Optimus came off the production line this year

    • Pilot production this year

    • 22 DoF hand and forearm are now in production

  • Real brain behind Optimus, not on the cloud and not pre-programmed

  • What’s learned from cars (batteries, electronics, design, manufacturing, FSD) transferred to Optimus

  • Biggest product of all time

    • 5,000 units by the end of the year, 10,000 at max

    • 50,000 next year

    • Middle of next year for outside of controlled environments

    • Will be available late 2026 for employees - who will get first dibs on access to Optimus

  • Tesla will expand Optimus production to Giga Texas as well

Cybercab and FSD

  • The Cybercab line will be fully autonomous

    • The aim is 5 seconds between producing cars

    • 50,000-ton gigacasting machine - make five castings at a time

      • Currently 9,000-ton machines

      • Seems to be an interesting engineering challenge

  • Progress towards FSD (Unsupervised)

    • Cars doing useful work with no one in them (end-of-line to outbound lot)

    • Just started at Giga Texas

    • FSD will be 10x safer than humans

  • Autopilot Hardware 4 / AI 4

    • Nothing better on the market than AI4 right now

    • No point in waiting for AI5 or AI6 as Tesla will continue producing new versions. There will be an AI 7, 8, etc.

  • Autonomous Teslas will be everywhere

    • In 5 years, regulatory approval globally

    • Even without Cybercab, there is a gigantic fleet that can be autonomous

Cortex and Dojo

  • Cortex - AI Training

    • One of the most powerful

    • 50,000 active GPUs

    • 100,000 GPUs coming soon

  • Dojo now active in Giga New York and Palo Alto

    • Now actively working, doing about 5%-10% of the training load

Watch

You can watch a replay of the entire event below. The live stream starts shortly after the 28-minute mark.

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